

Ou may say that it is okay to use it without applying subdivision, but I would like to know this solution even considering the number of cases applicable to low poly modeling. The important thing is that the details of applying Subdivision in the GPU are largely aggregated. The details when Subdivision is not applied are almost the same except for the difference in the calculation method of shading when compared to CPU and GPU. The image of the link is an image of the difference between on and off of the subdivision when it is GPU and the difference when it is CPU.Īs you can see, the details of the GPU are significantly lower than that of the CPU. I'm also attaching a video to let you know more detailed problems. When working with the CPU, the cache normal was checked, so it actually followed the GPU's calculation method. Photo details AI image generator: Image generated by Midjourney.


However, when Subdivision was applied, I confirmed that the details of the displacement disappeared significantly compared to the cpu. Hello! I want to ask you one more question.Īs I continued to test, I found that pre-tesselling was applied within the vray to some extent, even if Subdivision was not applied.
